About Me
I am a highly passionate artist from Germany and as such, I love seeing ideas become reality.
High-Quality Renders are my passion. The question "is it real or not?" encourages me every day.
Close teamwork, in order to achieve the best possible results, is a really important topic to me.
Below you will find a collection of my professional experiences. Each project has been an important part of my career and provided me with important opportunities to grow personally and professionally. If you are interested in references or would like to learn more about my background, please feel free to contact me directly.
In addition to the positions listed below some projects were realized as a freelancer.
These were (Modeling, Texturing, Character Rigging & Lighting)
Sep 2019 - Present
3d Artist/Lead
Lead Quality Animation
Head of Assets
Managing the pipeline development
3d tasks (Grooming, Lighting, Modeling, Texturing, Rigging, Cloth simulation)
Oct 2018 - Aug 2019
3d IT Support 1st & 2nd level
Quality managing the Rebusdrop plugin in Autodesk Maya
Mentoring & training new team members
Render managing over 2500 nodes
Direct 3d analysis and 1st/2nd level support for customers in all present 3d applications
July 12, 2023
3d Artist - Generalist DataPrep
Creating the master Lighting scene (Mercedes Benz)
Vehicle Rigging
DataPrep for multiple international automotive & industry companies
Logic coding of the online configurator (Mercedes Benz)
Modeling & UV
Shading & Texturing (Maya, Vray)
Apr 2018 - May 2018
3d Artist - Generalist
Lighting & Rendering several shots (Maya, Arnold)
Setting up render layers for Compositing & in-house filter
Texturing & Texture-projection
Sep 2017 - Feb 2018
Hero asset/prop Modeling (hard-surface & organic)